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Greetings, my friend and I really enjoyed this fangame, and we'd love to hear Lucy and Fang's song from the end of the game, but we can't find it in the files. Could you tell us where it is? Or even what are the names of those songs? Thanks in advance

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Lucy sinking into the floor in chapter 14 is acknowledged and will get patched, alongside an assembly of other tweaks. The biggest highlight will be a new translation! Coming soon!

Yeah I don't know how that happened either, what the fuck


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TL;DR 3.5 out of 5, great writing, very weird decisions.

To the reader that is trying to decide whether they should play this mod - if you like Snoot Game and want more of it - I don't see a reason why not.   It'll scratch all the dino-related itches you might have, and it definitely has its very good moments. But it also has some things that are more questionable.

To the rest of the people,

Spoilers Ahead

I know some of the things I say in the review were addressed in the final bonus chapter. While it does clear things on some decisions, it still doesn't make these decisions any less weird in my opinion.   
I also didn't read any other reviews or replies, I wanted to share my own opinion.

The Good

I love the writing. It may have some grammatical errors here and there, but apart from that, scene-to-scene, it's all very well written, feels genuine and all the characters feel like themselves, sometimes even better. There's definitely some character depth introduced to some of them (sometimes using clues from GVH, which I'm fine with) and it really adds to the experience. The story bits of seeing E1 unfold from different perspective are AWESOME to read through, I absolutely loved it, especially the harrowing realization that Spears covering for Anon inadvertently led to E1. It really adds the detail that  E1 desperately needed.

Trish's arc is actually pretty satisfying - having a character break up because Fang/Anon messed up is a great way to show consequences of E1's events. At first I somewhat hated the decision because it really felt like "hurr durr everything's great now, except we booted the liberal, which makes it even better", but Bonus Chapters clearly shined a very different light on it and made it feel more genuine. I'd even say the most genuine out of all the character break ups shown in the mod. Also, mirroring Fang's relationship with Trish using Wren felt weird at first, but I was pleasantly surprised to see it actually expand on her troubles in a very meaningful way. 

I actually loved the hand-drawn CGs. I know it's a weird quality contrast, but it really brings a certain vibe to this mod that I adore.  It's just TBOI-like drawings of Anon imagining if events had gone differently while going insane from the events of E1 also he's in a coma and none of it is real!!!

I loved how Anon's disability was treated - no one was weirded out no one looked at him like he's an alien, and no one was dismissive either, it was written in a very respectful manner. I'm so glad the character with such severe mental disabilities was taken seriously. Oh, and the hand thing was cool too.

Overall the mod just has a lot of cool beats - Reed quitting drugs to inspire Fang, multiple Ripley and Samantha scenes showing that they do truly care, just in their own way, the backstage breakout written in a way where you can't really blame one party or another, how Naomi stopped Naser from running off after Fang and him being pissed about it, Naser becoming the better person to help and fix everything, none of the characters are antagonized - it's all written so well and it really feels like every character is given time to breathe and have their story and point of view explored.

The Bad

While there's gonna be a lot of things, some of them are less important than others, but I felt like pointing them out anyway.

First of all, I get that Naser's cool. I like him too, he's a great character, and I really love this mod's interpretation of him. But why is every character conflict resolved with Naser having a broken wing?
Fang upset at Naser? It's because Naser had a broken wing.
Ripley and Samantha don't get their kids? It's FWR and his stupid wing.
Naomi doesn't understand Naser? Hey Naomi, have you asked about his wing??? Have you tried asking him??????
And once the character finds out about the wing, they suddenly change their mind and it's like a revelation and it all gets better!!!
I get it. Naser's wing being messed  is a pretty big plot point and expanding upon it is cool. But it was treated like it was the SINGLE reason everything got messed up. Once everyone learns that baby brother badly broke his big back body bling - everyone's super cool now and the weight of the years of arguments, crashouts, passive aggressiveness and bad weathers are now suddenly gone. It's a good starting point to resolve those conflicts, but it is handled in a way that just makes those issues feel so inconsequential. The only time it's somehwat addressed is when Naser hesitates to forgive Ripley in the hospital.

The mod feels like a series of suddenly good events. If the post-army epilogue didn't exist you wouldn't be at fault for believing that this is a mod that just takes E1 and tries its best to twist its' spine to what is essentially E4 (but without Trish). The characters just suddenly realize their mistakes and become better people. Cool I, guess. 

The post-army epilogue feels like it was written because the author SUDDENLY remembered that it was supposed to be a sad story. Fang chainsmoking and ruining her voice? Yeah, sure, I can get behind that. Anon trying to do like the black scottish and blowing himself up? Feels like a complete ass-pull. It isn't a consequence of E1, it's just stuff that happens because the story needs to be sad. Don't get me wrong, it's well written, but why in this story? One could say that it's reflecting the fact that Anon still didn't learn anything and is still an irresponsible dumbass, but it doesn't really align with what came before it - Anon consistently suddenly being better and realizing all his mistakes. This would work way better as an alternative E3 story. In fact, the entire epilogue feels like an alternative E3, not an alternative E1, whatever happened before has almost no bearing on it.

Spears giving up on Fang's friendship with Trish was weird. It's kind of out of character and feels like author speaking through Spears just to reassure that's how it should be, as Spears is seen as an authoritative figure in Snoot.

Naomi's face. I know there's been a lot of complaints that snoot/gvh characters don't look like IRL dinosaurs and this mod showed me the reason why they don't. The car CG jumpscared me. Please don't do that.

The Ugly

I know it's a given with every snoot-related thing, but it's a shame that in the ending where Fang doesn't question being NB at all that aspect isn't explored at all - it's just dismissed somewhere along the way. Whatever. Who cares.

The topic that has been brought up dozens of times, addressed in the bonus chapter and probably beaten to death and I'LL BRING IT UP ANYWAY because BOY it needs to be brought up.

Ripley going ultra-instinct, doing a full perfect combo, getting a Brutality and absolutely going ham on Samantha, just DESTROYING her and splattering her insides across the room

Look. I can see how Ripley would actually do it. I agree, in fact, that it could reasonably happen. He has shown that he's short-tempered and is kept in check by Samantha. The entire family is short-tempered. Sure. I can go with that.

But why is it COMPLETELY unaddressed in the rest of the game? What's the message here? It's okay to beat your wife, but just once, as long as you get into a car crash right after and are also veewwy veewwy sowwy about it? Domestic abuse isn't a joke, and seeing it never get brought up after and not really impacting the rest of the plot just feels... ingenuine. I get that you needed some sort of a way to show Ripley lash out and for Samantha to let him go, but if you use something as serious as beating someone you love - you really gotta drive in what you meant by that. Something so serious is treated as a footnote that must happen so another "actually important" thing happens. 

The mod just stops feeling like an E1 expansion right at the point where Fang says she's Lucy now to her dad. Like, that's it, from that point the mod has pretty much nothing to do with E1, we're just playing a weird inbetween of E3 and E4 where Fang is more of a person than Fang is in E3 but with some little imperfections that make them worse than E4 Fang in terms of character growth. 

The mod doesn't feel like a last second save. Like yes, it's a save that happened at a second that happened to be the last one, sure. But there are so many mistakes, so many things that were wrong in E1, so many flaws and imperfections in characters leading to the worst possible scenario - leaving fixing this mess to the last second shouldn't have little to no consequences. I mentioned that Trish's arc being satisfying before, because that's the ONLY thing in the mod that actually feels like a consequence of things that happened in E1 - a major friendship ruined forever, something that can't be repaired. 
The rest of the mod doesn't do that at all. It tells the story of "no, everything can be repaired and brought to the best ending". Again, Fang chainsmoking is cool, but it could've been an issue in literally every other ending, it's not really something specific to E1. 

My main issue with the mod is, for the most of it, it doesn't actually use the foundation that E1 built. It just reverses it and makes everything fine (except Anon blows up his hand because, well, it needs to be a sad story actually!)

I know it's just wishful thinking, but wouldn't it better if it was a story about E1 that takes it for what it is - a messed up situation like a broken vase with pieces shattered and lost - something that you meticulously glue together to form something beautiful in its own right? Friendships lost, trust irrepairably broken, people upset at you and not willing to forgive or forget. And yet you persist, through all of that, to build a better future for yourself. To live with the consequences of your actions.

That's what I was hoping for when I was launching this mod. Instead I got something that'd work better as an E3 alternative.

It's good. It has its high points, and I enjoyed my time with it. But it leaves soooo much to be desired.

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Thank you for taking the time to write this all down, there's a lot of feedback here I haven't received before. Coincidentally I'm following a new playthrough of LSS right now. As Huntleo is going through the story, I'll keep your points in mind. It's been a while since I've touched LSS and this'll be a great opportunity to give it an overview in a new light.


Note: When I mentioned adding or reworking stuff in scenes, I mean changes done in older patches of the game.


I agree with the critique that the E1 setup is being too quickly dismissed in favor of an E3 outcome, I even had the first chapters reworked to make it less so. A culprit of that may be that LSS was kinda improvised as I went along, with the intro of the game being my starting point... And E3 being my favorite ending. With the full story framework laid out, it'd make for a fun exercise imagining how things could be circumvented, and consequences of E1 made more severe. I'll be taking a second look at MOT to see how I'm faring on that front, though I think you'd enjoy it far more already. As for LSS, I'll just let it rest, especially because translation would make any writing changes far too time-consuming now.

I think the reason why Trish's story ended up as well as it does is 'cause it was written last lol. By then I had a better grasp of the characters and the story, while all throughout LSS I was still learning and growing accustomed with the cast. Funny considering Curtain Call is one of the chapters I've had the most gripes with (Trish could be defending herself more in the final confrontation, Wren and her dad have shallow characterization, the first half of the story drags on for far too long etc.). You also make a good point on Spears's opinion on Fang's and Trish's friendship, I don't think I'd write it that way nowadays either.

Naser's wing does end up being a counter-argument quite often in the story, true. I'd disagree that it magically makes people forget and forgive, that'd be a gross oversimplification. Naser still wants to avoid Fang in spite of the revelation and has to be convinced by her reaching out to him, it takes Naomi three separate scenes to slowly change her mind, and even after the time skip she's still mulling over the consequences of her actions. Buuuut I do think Anon could have had more aces up his sleeve. This all stems from me not doing more with E1. Again, curious how you'll view my take on the cast in E2.


Sorry about Naomi, she'd always been a pain in the ass for me to draw lol, you should see the older version



Again, a good point with the post-army skip! Anon quite literally says during his 1:1 with Lucy: "I don't get the luxury of being saved from my own mistakes twice. I should've learnt my lesson the first time.". And well...he did learn it the first time. 


The way I justified the injury isn't in the story, but it is in my notes. His work as a combat engineer and the damage are all an allegory to how he handled E1. "A sapper is only wrong once", and Anon was wrong once already. There's no catching lighting in a bottle a second time, it's karmic punishment for how he treated Fang until his course correction. But, then again, this allegory is kinda wasted with how quickly everyone becomes friends again, and how competent Anon ends up being.


Tell you what, regarding the Samantha backhand, I even recall realizing the inconsequence of it myself. While I added some more dialogue to address it in chapter 8 and 9, I agree that it should have had far more presence in the rest of the story. Technically it gets resolved when they all get together to see Ripley in the hospital, but it literally happens off-screen and is relegated to a summary from Anon. Deadass, I'm not sure what I was smoking writing that. To that end, the hospital conversation between Sam and Ripley could have addressed the more, too. I had a particular idea in mind here (Sam covers up the abuse so her already fracturing family doesn't fracture even more, which only made things worse when the truth spilled out), but it should have had far more to it.


Long story short, good points all around! If I didn't know what's good for me, I'd rework LSS (again), but I'll just stick to working on MOT instead. I'm eager to hear what you'll have to say about it once it's out.

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Thanks for the reply and the additional insight, it really matters a lot! 

Regarding Naser's wing, I guess it's just the fact that its been brought up in detail on like 3 separate occasions in a somewhat short span of time, and that it was a starting point to resolving all of the conflicts that made it a bit annoying. Like using the same special move to defeat the opponent in a fighting game - it works, but it's kinda boring. Maybe in a vacuum they aren't bad but one after another it felt kinda weird.

Honestly I wouldn't've bothered writing all of that if the mod was straight up bad. It's not at all, again, I enjoyed my time for the most part, and playing it made me wish for something in the same style but with more thoughtfulness to the issues that bothered me. I'm glad to see that I'm not alone in that, and that they are being addressed in MOT. Looking forward to playing it!

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The swift production time of LSS may have been a detriment to it, in the end it benefited a lot from post-launch feedback. Even still, plenty more could have been done to improve the plot. To that end, I'm glad I'm taking my time with MOT. 

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(I'm using Google Translate from Spanish to English, I apologize in advance if something isn't clear) Hi, I wanted to thank you for this work you did with this mod, it really made me feel the same way I felt when I first saw Snoot Game,I really loved the work put into it to the point that I was so immersed in its story that when I checked my phone it was almost 6 in the morning and I had started playing at 10 at night. There are a lot of things to highlight: all the development of Lucy's parents, Reed's change, Trish's side story. I love that the game's ending is bittersweet and doesn't end happily like ending 4, since this ending is because Anon did everything right, while in the ending of 1b, even though Anon did everything possible to fix everything, the weight of their decisions before the mod still lingers. I love that they often draw parallels with the other endings; it's like George Lucas said, "It's like poetry, they rhyme." I'd love to elaborate more on everything I liked about this story, but the text would get even longer than it already is.

Even with everything said above, I have some complaints about the mod. I would have liked Rosa and Stella to appear. It seems strange that they aren't even mentioned, considering how important they are in Ending 3, and even though they are secondary characters in the others, I feel they at least deserved a mention. I don't understand why Anon chose that career. I understand that you didn't have him study the same thing as in Ending 4 because you didn't play it, but I still don't understand why he chose that. Lastly (because I can't think of anything else right now), I found it strange that you didn't play Ending 4 before finishing this project to have a complete overview of the characters. In any case, the game still works even if you didn't know what happened in Ending 4. If you've read this far, I'd like to ask you, since you said in a comment that you finally played Ending 4, what things would you have changed in the mod if you had known Ending 4 before starting to write the story? Also, why didn't you play Ending 4 before? 

Again, thank you very much to the whole team for this wonderful story.

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I'm humbled that you liked it so much you lost track of time. Thank you, but also I'm very sorry lol

And also, sorry about Rosa and Stella! There just was no room for them in the plot. I mend that partially in Matters of Trust, where Rosa plays a far more prominent role. I hope you'll enjoy what I have planned for her.




As for your questions:


Answer 1: I answered a similar question from Gilogg a few weeks prior. To add onto that response, had I played Ending 4, I would probably not have felt the need to make LSS at all. I'd have been satisfied with the happy ending and moved on. It was a storm of perfect coincidences.


Answer 2: I wanted to come up with my own conclusions for the characters without seeing the canon best ending, motivated by seeing E3, then E2, then E1 in that order.

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Putting aside my thought regarding original Snoot Game, I have to say that Last Second Save is a brilliant game. Very mature story that improves certain aspects that didn't work in SG. I loved the hand-drawn illustrations.

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Dude i am so fucking pissed that i finished the game... I need MORE!!!!!

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Dude. I played this for a bit, and all I can say is, this is (at the moment) a real trip, and I'm not a big VN guy!

I love the references and humor put into this project, I lost it on a few of em. But the story for it is just as amazing, a nice 'what-if' for E1. Keep up the good work man, you're going to go far with this!!

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While I will never understand this community's obsession with replacing the bad endings as if they aren't just as important to the message of the overall product as the good ones, if not more so, I'm sure you mean well and I can tell a lot of hard work was put into this, and it appears to achieve what you set out to accomplish rather admirably. So if nothing else I can commend you on that basis. Good job, and I hope you got everything out of it you were looking for.

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In my case, when I was playing the game blind completely detached from the wider community, I just saw E1 as a good chance to try my luck with Ren'py.

Being able to take a story I like and just add onto it with such ease, tap directly into the game, it was like a dream come true. Everything else came as a result of that freedom. I can't thank Cavemanon enough, I had a lot of fun working on this.


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And that's what matters most at the end of the day. While I disagree with the premise on principle it's at least much better written than it's many, many peers. 

In all fairness most of my rancor comes from it becoming an officially endorsed product, which carries multiple concerning implications, but more to the point sets the beliefs and expectations for the readers of future SG content in a way that slams shut any potential to envision the world and the backstories for the side characters outside of your own. Something I've already had to deal with myself.

Anyway, I'm rather curious how that came to be if you don't mind me asking. Were you friends with the guy or was it just a chance encounter of sorts? Also did you do your own sprite and CG edits? They for the most part blend in with SG's very well.

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I'm of the opinion that people can still envision the characters any way they want. LSS and MOT try to stick to the canon as much as possible (while taking some creative liberties) but otherwise the choice is on the player if they like that interpretation or not. Same as how I wasn't content with the side cast of SG and gave it my own spin. Players can iterate on that, reject it, whatever they like! Cavemanon liked it well enough to consider it on par with SG, that's the baseline here.


How did "sanctioning" come to be? The lead of Cavemanon just asked me one day and I said I'd be honored. That's about it. You may notice in the patch notes that he's being credited for a lot of narrative feedback. As for his reasoning, I never thought to ask.


Yes, I'm responsible for 90% of the art in this game. The remaining 10% is, Seal (made by a friend), Trish sprites done by Mellow (which I expanded upon), a few Fang outfits and Moe/Stella edits from Moe Job and Trust Your Colors. This was a one man job for the most part and everyone's welcome to use them in their projects.

That kinda misses the point but regardless, nice job and I wish you luck in your future endeavors. If you ever want another pair of eyes on something feel free to ask and I'd be happy to give you some tough love.  ✌

Is anyone planning on making a guide or chart with all the choices 

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Hey dude, just coming by to say this rocks. Truly one of the most beautiful fan-written stories to have ever come out of Snoot Game.

Just a question though, you mentioned that you hadn't actually played through ending 4 of snoot game. Having finished this project now, did you get a chance to actually play it? Any thoughts on it? Like, is it what you would've expected for the story?

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Thanks for playing!

I really like how Fang and Anon are written in E4 and regret not going for a similar kind of synthesis of Fang/Lucy in LSS. It really is the best outcome for a character like her, the scenes these two share are the main highlight for me. E3 is still my personal favorite, I think it has some of the best, most impactful scenes, but E4 is definitely up there as well.

As for how the rest of the cast was handled, yeah, I like my own interpretation way more. Felt there was a wasted opportunity delegating their conclusions to comedy bits. I'm happy that LSS lets fans of these characters get more out of them.

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This is like the 3rd coming of scaly Christ to me

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Gentleman we have struck gold by being here by finding this

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Something else is on the horizon...

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Wrapping up the final few things, release should be coming in an hour or two. Stay tuned!

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I finished it and it was fantastic! Its amazing how you can do a whole chapter with Trish and I dont want to put a gun in my mouth.

I love the little animations. Like Wren's dad getting off the sofa, some really nice work.

Although, I was a little disappointed we didn't see this timeline's version of Amber. Since this is sent in 2028, this would be the farthest into the future we have seen. It would have been cool to see a toddler Amber pottering about.


Once again, truly amazing work! Whether you do more snoot stuff, make your own game or work with team on someone else's project, I look forward to what you do in the future, because I am sure it will be equality as amazing as LSS.

Word on the street is that Amber and other fanchildren will get their own game in the future. ;] Perhaps a year from now? But no promises on date yet. Besides LSS is quite a rollercoaster of emotions already so let's keep the adventures of each generation seperate. And thanks for sharing about the game! :]

Oh man, I hope so! I cant wait to see more!

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bora jogar novamente 

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Well, I know what I will be playing tonight!

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Aaaand it's out! Enjoy!

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Curtain Call, the final patch of LSS, is coming out on Sunday! You can expect new patch notes to come alongside it. There's quite a bunch of things being added/tweaked/even removed outside of the new bonus story.

Stay tuned!

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Maybe I am just stupid, but for the life of me I cant unlock the last four fullbody sprites in the extras. I feel like at least two of them should be young Rip and Sam from their bonus chapter, but I dont understand how I am missing them.

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First documented Steam Deck player of LSS lol

Looking into it, the sprites were mistakenly left in the gallery from a pre-Pristine Cut version and are impossible to access.

First three are Fang's post-time skip outfits which were replaced by the layeredimages system. They used to be "fang 15b" and "fang pjs", now they're both "fang_15b" and "fang_pjs". 

The last one is of Naomi from the old version of "Facing Naomi", it's basically her post-time skip outfit but without the long hair.


Apologies, this is a huge oversight on my end! I will patch these up for the upcoming actual final update.

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At least I was not missing any content or going crazy haha.

As for the steam deck, it plays perfectly fine. There is an issue with naming bit, but that was in issue in snoot game too. 30 seconds rebinding some buttons fixes it. 

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New bonus story coming out at the end of this week/next week!



Continuing on from "A familiar face", Trish and Wren go out together and have some takeout, but each have a hard time letting go of the past. Canonically the final bonus story in the LSS timeline, the unresolved plot thread of Trish will finally come to its conclusion.

Yeah, I decided to do it anyway, in spite of what I said in the past. Planned release is either end of this week (14.09) or the next. Will be packaged with a multitude of fixes, new artwork and more small narrative adjustments.

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Hotfix 1.06b

I'm releasing a hotfix that patches up a layeredimages error for Lucy. It's a floating "missing image" popup, only noticable twice in the whole game, but still something I omitted in playtesting.

Thank you for playing!

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New patch is out! You can read the full changelog here! I hope you find the changes worthwhile a second playthrough!

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It was one of the best experiences I had in a long long while... Really beautiful piece of work, really loved it.

Is there any plans to translate it to spanish? can't recommend this mod enough but a lot of people are waiting for a translation.

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A translator has been hired and is working on it as we speak! It may or may not be ready for the Pristine Cut release. I plan to publish it at the end of the month.

says it updated but what changed?

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I probably rolled out an update by accident. The Pristine Cut version of LSS is was too large to fit into the website's 1GB limit.

It's worth noting that I could contact the staff about this but, a month after release, the game is still shadowbanned from itchio's search results.

why not just divide it into 2 parts with winrar?

Change of plans! All I needed to do was be smart about file optimization. Compressed the songs down a notch and now the game's even lower in file size than before.


As for dividing the game, it'd add a needless extra step to installation, I'd try to refrain from touching that as much as possible. Luckily it's not necessary anymore.

but reducing the sound quality is not cool to put on media fire

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The drop in quality is unnoticable, pinky promise 🙏

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Hell yeah, I was waiting for it since the reddit post and saw another one today about it!

Glad to hear it's out, I will try it as soon as possible! Thanks for your work. o/

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It's not out yet! At best on 31st assuming everyone makes it one time with their assets

I'll play the current one for a bit and then play the update again

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Huge update to LSS is in the works! Expect it to release this month!



Huge thanks to head of the Cavemanon studio "The Nerd" for offering their feedback, alongside many other folk who shared their thoughts on the game. That means you as well, random anon on /vg/!

See you in a few!

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Great little fan game! Unlike a lot of the fan mods It was put out fully completed. Love that. Also really good original music choices as well. There are a few grammer and spelling errors here and there but other than that, a flawless VN.

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If you still remember what those errors were, I'd appreciate it if you reported them to me via either @snoot_talk on Discord or via my e-mail snoottalk@proton.me. The game is planned to have one large update in the future, including remakes of existing scenes, so any help would be greatly appreciated!

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THE ONE PIECE! THE ONE PIECE IS REAL! 

Patch 1.03:

- accidentally added in 1.02, finished writing additional dialogue for a few scenes

I just realized I released patch 1.02 with a new unfinished (WIP anim and pacing, otherwise fully playable) scene in one of the final chapters. I wrapped it up real quick and it's ready now.

For full transparency, it's at the very end of the Naser route of the epilogue, starting with "Anon, one last thing". I was ironing out a plot point that got a little sidelined in the heat of things. Alongside this change, a few other pieces of dialogue got updated (Ripley route, the ending) to reflect this. Apologies for the inconvenience!

In the future, any significant narrative additions/changes will be kept for a larger patch/improved cut of the fangame.

Patch 1.02:

- numerous small improvements to text pacing

- polished up "A path in the woods" (quick menu hides any time the StP cast speaks, removed the remaining {nw} tags since they notoriously break voice line playback

- added a few new things to one of the secret bonus stories

- remade Naomi drawings at the dinner table, the OG artwork can still be procced and found in the gallery

Patch 1.01, a very quick hotfix:

- fix for Taxi guy's line of dialogue (credit to CrazyFish1234)

- added a missing quick_menu = True at the start of the game

- replaced anon's postprom happy sprite with a correct one

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I dont know if this was meant to be, but when Anon meets the taxi driver the first time out of his apartment, Anon says that he needs to get to Volcano High. Then when the taxi driver speaks, it doesnt have his name

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Good catch, thanks for telling me! Adding it to the list, I myself found a thing or two to tweak. I'll patch this stuff ASAP.